Mugomo was a small, independent mobile game studio that existed
during one of the most volatile and formative periods of the mobile
games industry. Operated by Tapfuma Samudzimu from 2013 to 2016, the
studio began in Winnipeg before relocating to Vancouver, BC,
following the gravitational pull of a larger and more competitive
game development ecosystem. Those years coincided with the explosive
rise, and equally rapid saturation, of hyper-casual, one-touch
mobile games, sparked most famously by the sudden viral success of
Flappy Bird in early 2014. Like many indies of the era, Mugomo
chased that moment: not as a copy factory, but as a small team
experimenting with minimalist design, fast iteration, and the hope
that clarity, difficulty, and timing might break through the noise
of increasingly crowded app stores.
During its run, Mugomo released several compact titles; Taps
Unchallenged, Sky Streakers, Taps Untold, and Taps Unseen, each
built around simple mechanics, rapid player feedback, and
score-driven play meant to be instantly understandable and endlessly
replayable. These games reflected the realities of the time:
discovery was shrinking, user acquisition costs were rising, and
virality was becoming less organic with each passing year. Mugomo
did not achieve the breakout success it aimed for, but it stands as
a record of experimentation during a brief window when a single
developer, a small idea, and a well-timed release could still dream
of changing everything. The studio went quiet in 2016, but like many
indie projects from that era, its story remains unfinished and
revival, in some form, is always possible.
- Aluta Continua